03 May


Change your Perspective: Interaction with Open Data in Virtual Reality





Nowadays there are increasing amounts of data available on the web that can be freely used, modified and shared. Whether they are collectively gathered knowledge (crowdsourced, e.g. as on platforms like Wikipedia or Open Street Map), or raw data collected and published by governmental institutions, the importance of Open Data (versus more commercial Big Data) can be apparent. Data only become valuable when they are used and analyzed to obtain insights.

Interaction technologies have made major leaps in the past decade. The recent hype around Virtual Reality (VR) renewed user enthusiasm, finally reaching the mainstream as head-mounted displays (HMD) featuring low latency (high responsiveness) displays have become commercially available. The ability to experience digital content in a “natural” manner, by simply “looking around” can have a fundamental impact on how digital information is perceived. While games and entertainment are considered as the main (commercial) applications, VR can also be used to explore data within immersive environments using vision-based motion control interfaces (e.g. Leap Motion, Microsoft Kinect), offering fresh perspectives. These novel approaches however present designers and developers with new challenges of how to design immersive VR technologies in order to support interaction mechanisms for naturally exploring digital information in the virtual world.

An example of our on-going research efforts can be seen in the following video: [https://vimeo.com/129210914].


Aris Alissandrakis, currently a senior lecturer at Linnæus University (LNU, Sweden), with the Department of Media Technology.

Previously a post-doc researcher in Japan and UK.

Active research interests include Virtual/Augmented Reality, Human-Computer Interaction, Quantified Self, Cross-media, Games, Human-Robot Interaction (HRI).

Academic webpage: http://arisalissandrakis.wordpress.com

Nico Reski studied in Berlin, Germany, and Växjö, Sweden, and holds a master degree in media technology. He is currently working as a research assistant with the focus on Human-Computer Interaction (HCI), particularly Virtual and Augmented Reality, Tangible User Interfaces, and Games, in the Department of Media Technology at Linnæus University (LNU, Sweden).

Academic webpage: http://reski.nicoversity.com

Tags interaction open data virtual reality

Platinum Partners


Premium Partners

Verisure100 Netset100px Qlik100px Axis100px Neo4j 100px Cenito100px Mediaevolution100px Ecraft100px Tretton37px100 Combitech100px Playtech100px Webstep100pxnew Securelink100px


Simplyawe100px Crosstech100px Empear100px Oneagency100px Tieto100pxnew Vergic100px Handelsbanken100px Lytics100px Softhouse100px Thirdbase100px Purplescout100px Apsis100px U blox100px Lundalogik100px 24hr100px Schneider100px Yrkesorange100px Experis100px Oddhill100px Se 100px Hotnew100px Tedkomp100px Stratiteq100pxbl Hero gaming logo web partner 100 Seavus web partner 100 Frontiot100px Af100px Ifacts logo partner 100px Resursbank 100px Falconio100px Pinmeto100px Additude100px Bimobject100px Stickybit100px Terranet100px Humanit100px
Sign in